Here's another original classic that is showing it's age unfortunately. There's some innovative stuff in here that shows the author was trying to explore the limits of Dromed. There's quite a bit of glass, some shatters, some just suddenly disappears. Many of the AI's have different sounds than we're mostly used to, Haunts that sound like spiders, and some chirping birds??
Nearly all of the textures are monochrome, credit to the author for trying something new, but everything just blends together, and eventually becomes boring. It's quite enlightening to see how the different textures we're used to adds to the atmosphere.
The town is very small, both in area and height, (the walls seem about 4ft tall...), so the mission doesn't really open up until you find a way into the keep. Once in the keep, it's generally a maze of gray passageways that are patrolled by groups of Haunts.
The story is above average, and it's only that which saves this old mission from a dismal score.
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