First of all, if city missions are your thing, then, in my opinion, this is a must play. This has all the archtectural design and verticality of a great city mission, reminded me of skacky's missions quite a bit. The mission is pretty ambitious in terms of size, and is very complex, but, like it should be with a good mission, you don't really get lost, as there is a good map, and the architecture also doesn't lend itself towards too much disorientation, which is always a good sign.
The mission kind of has everything, from city parts to mansion burglary, sewers, a pagan ruin (very moody and well done), caves with burricks (ugh), a hammerite temple, and guard barracks. In the 5 hours plus I needed for the mission, I never really felt bored or felt like the gameplay was repetitive, which is great. The different areas were of high quality. There were some keys to fetch, but, they were in logical places with hints on their whereabouts. Some gates which had to be opened, and 1 or 2 gates which didn't really felt necessary, especially the one at the very end (unlikely that someone had to backtrack there).
Overall, very impressive mission. If anything, then I would criticize the readables a bit, as the wording didn't appear particularly medieval. At least I've read better ones. But, that's a very minor issue in an otherwise very fine mission. Up there with the very best citiy missions in my eyes.
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star 9 / 10
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