The basic idea and setup are more than passable, and the mission evokes a nice creepy atmosphere. For being a 48h challenge I can overlook flat lighting and mismatched textures, and I usually really like puzzle-oriented missions like this. With a bit more polish it could have been quite effective.
Where this mission falls flat on its face though is gameplay. It seems every obstacle requires pixel-perfect placement. This is unbelievably frustrating when I can *see* the solution, I *attempt* the solution, but because I dropped a crate one trillionth of a micrometre to the left of where it needs to be to make mantling over a wall possible, I wrongly conclude the solution doesn't work and I spend even more time trying something else. This is a killer for any puzzle mission.
I don't use the word "unplayable" lightly, but this finicky annoyance of a mission comes pretty damn close.
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star 3 / 10
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