While quite a bit shorter, it's narrative and game design ambitions approach official missions. Which is a big deal for a mission from '99. A bit crude and rough in some parts, it's still head and shoulders above majority of other missions from the era. I loved how it doesn't leave Garrett to forced ghosting in the first half of the mission when he's without his gear. Creative. You can break glass windows. There are some other custom scripts, that impressed me.
Mechanics of setting up a murder aren't exactly clear, but after some tries and manipulations I managed to do the deed. Thyer strangely doesn't drown. At first I thought you need to disable the swords protection, but I just climbed on it and whatever. There are other bugs as well. But they didn't spoil my impression much.
Overall, it plays well today. Rare recommendation for an old mission.
P.S. I hope everyone finds their mushroom. So they can live happily ever after.
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star 6 / 10
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