I often turn a blind eye on obvious issues in adorably bit-sized missions - but I fail to do so when the problems are straight up annoying. Unfortunately, here they are. Caves have always been challenging to implement in the Dark Engine without making the players fight a horrible geometry jank fest, but when spaces are even tight as well... huh. Not a good combination. Add a handful of craymen and a not necessarily obvious at first puzzle that needs a little bit of backtracking - and you get a charming mission with a patience challenging gameplay. Oh, and the little quakes that make your camera shake 3-4 times/minute is something that becomes the cherry on top of this bitter cake.
I hate to give this mission a relatively low rating, I love the simple concept and the little courtyard/back alley where the mission ends - but the issues are way to hard to ignore, in my opinion. Still - I can kinda recommend it.
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star 5 / 10
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