This is a representative of the dozens of missions from new authors who emerged during the Great FM Boom of Mid-Late 00s™.
This one sets you in a medium-sized city district without pretty much any equipment or information. You will visit all the usual secondary locations and witness a peculiar Hammer-Mechanist liaison.
Straight from the beginning you will notice it's a novice mission and should be viewed through such lens. If you choose to be fully objective, you will find shortcomings in every department, from all areas being built plain and simple to the total absence of ambient sound.
On the other hand, there are also some novice mistakes that could and should have been avoided with more thorough testing and careful desingn, such as misaligned objects or playable areas lacking roombrushes.
Some better effort had been made trying to put a storyline together through numerous readables, to mixed success, but if I had to choose one element that stands out, this would be it.
Overall, you won't find a lot of objective quality here, but it's (mostly) playable, and if you've played FMs for 20+ years, this can really bring back memories of how a lot of content looked back in the day.
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