Between this reimagining of Thieves' Guild and Rogue's Lair, I prefer this one. It makes more sense for thieves to live in tunnels and sewers below the city for quick navigation instead of a giant Khazad-Dum-like necropolis with an access via 100 m dive in a well with water. Though, obviously, Rogue's Lair is far more imaginative and beautiful to look at.
Gameplay is fine, but I felt it's too crowdy at times, with hordes of thieves polishing marble with their boots. Readables also felt too familiar, as well as goals.
Overall, I think, it's a successful attempt to remake the notorious mission from TG.
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star 7 / 10
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