3rd and final mission from Wrichards. I wouldn't even call it an improvement over previous efforts. I disliked it a lot. There's more structure and game design ambition, yet more of the familiar featureless stone corridors, a million doors, that open via random switches, hordes of guards. Bugs, even though less than usual from the author. It's just insanely tedious and boring still.
Not recommended.
thumb_up thumb_down Votes: 0
star 3 / 10
Confirm delete
Do you want to delete the entire topic?