It's a fairly large early city mission. Without much verticality. There isn't much to say about it, since it's fairly unremarkable, but one thing stands out. The crates puzzle. Why on earth the author thought that going back and forth 100 km through the sewers to solve it was fun? Ugh.
The thing I liked about it is that the missing lockpick that you need to get is integrated into the story. Plus immediate gameplay has nice flow overall. It's boxy like majority of the old missions and lacks memorable light work, but it's serviceable. Not repulsing.
It's playable, enjoyable for the most part, but shows age.
thumb_up thumb_down Votes: 0
star 5 / 10
Confirm delete
Do you want to delete the entire topic?