There are some nitpicks to be made, but I think this is a fantastic and rather underrated mission if you're looking for half an hour of entertainment.
While its quite lacking when it comes to an actual story, I really liked the readables and they add lots of character to the different guards which is something I've rarely seen done in a mission. It contains some minor technical issues like fake darkness, one secret button doesn't really do anything and some people have reported issues with the light switches and objective completion, but it hasn't soured the experience for me.
I didn't expect this mission to be very atmospheric so I was pleasantly surprised by the light shining through the windows and the main theme playing during the pause menu and faintly in the background of some parts of the level. There's room for criticism regarding the artstyle of some of the textures used and how some rooms were decorated, but I wasn't too bothered by that.
The gameplay is pretty easy but fun, there weren't any loud marble floors and you won't encounter any puzzles, though there are some small secrets to find. One thing which did bother me was not being able to knock out a certain guard due to his helmet, and in combination with not being allowed to kill anyone, this meant that I had to ghost a certain part, despite only playing on hard. Also, one of the two main things you need to grab can be hard to find, especially when playing on low gamma. The location of it is mentioned during the detailed objectives screen but that info disappears when you start the level, so this is something you might want to keep in mind.
Something which I found to be interesting (but some people might not like) was that not only can guards turn lightswitches back on, but their patrol routes also seem to contain a dash of randomness. This kept me on my toes but I suppose there's a reason why most fan missions don't include any volatility when it comes to the behaviour of enemies.
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star 8 / 10
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