As a child, I absolutely loved The Legend of Zelda. Playing The Minish Cap on my GameBoy Advance, I began to develop a fondness for Zelda dungeons. When I finally got to play the revered Ocarina of Time, along with Majora's Mask, I realized that dungeons were my favorite part of these games. Especially in the 3D entries. These complex, winding entities filled with traps, puzzles, and (sometimes spooky) enemies at times felt like they had a hidden backstory to them. Who built these things? What purpose did they serve? How many times has this dungeon been visited, even modified, before?
I started Thief hoping for some expansive mansion exploration, reminding me somewhat of a Zelda dungeon thanks to locked doors and keys needed to open them. But it was Down in the Bonehoard which brought back all the feelings of awe I experienced when playing through the Shadow Temple in Ocarina of Time, or the Stone Tower Temple in Majora's Mask.
The Bonehoard is filled with traps, red herrings, spooky creatures and... depth. Literal depth, for it is a very vertical place. But also figurative depth. This place FEELS old. This place oozes atmosphere beyond anything ever seen in gaming. At the same time, while ancient mysteries leave you wondering, another story is established as you wander through crypts, tunnels, and tombs: a story of a group of graverobbers who tried to do what you are here for: stealing the Horn of Quintus.
What was each member of the group thinking? What ended up being their fate? And were they the only thieves lurking about? This is what you uncover while reading diaries lying next to the corpses of these unfortunate graverobbers. None of them succeeded. And this only heightens the tension this mission provides. This place hides many tombs, and it might just provide one for you...
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