What a start to an exciting storyline! I liked how alive the city felt, even though it was rather "small" portion of it. The roofs made it bigger!
Stealth rating on this one was 16 (Hardcore everything). Didn't find all the secrets, sadly!
Really appreciate the work you do! Thank you for making this!
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star 10 / 10
I really feel obliged to play this one now.
Have you thought about rating the Stealth by using Custom Category feature? It may encourage other users to use this category, too. Then, in the future, we could make some nice statistics about missions and for example order them by the highest stealth rating etc.
BTW. What does the highest Stealth rating mean? Does it mean the hardest secrets and hiding places? Or maybe it means something different?
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Konrad, in the Dark Mod you receive a Stealth Rating after the mission is finished. This is calculated by how many times (and how severely) you broke stealth in the mission. I.E. a "first alert" from a guard gives 0 points, but a "second alert" gives one and if they see you and chase you, that gives 5 points. So the lower your stealth score, the more sneaky you were.
As for the mission I have to agree that the visuals were very well crafted and the town felt alive. Immersion was high and the story compelling. Goldwell does stellar work there is no doubt about it.
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Oh, so it was about in-game stealth rating. I rarely check these, so I forgot about it after not playing any mission for a long time now. Thanks for answering!
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