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WARNING: One area of this mission contains a strobe-like flashing light. If you have any problems with strobe lights, you’re advised not to play this mission.
Useful Info Difficulty Levels: Easy Peasy, Harder and Nightmare. Aside from the usual health differences, the primary differences between difficulties are in your enemies, and they are significant. On harder difficulties, there will be more enemy AI, and they will be faster, have more hit points, and archers and mages will use different and more deadly projectiles. AI placement and patrol routes also differ slightly. Additionally, the gear placed in the mission for you to find and use at your discretion will vary by difficulty – there will be more items in easier-to-get-to locations on easier difficulty levels.
Gameplay Modes: The first thing you’ll do when starting the mission is choose a gameplay mode. You’ll then be taken to a stock room where you can select any or all of the available gear (there’s no stockroom in Suicidal mode, however). Then frob the button to your right to begin.
· Garrett – This is typical ‘thief’ mode. You have a modest supply of gear, but both ordnance and helpful items like potions are available. Ghosting is very difficult but possible. · Duke Nukem – This is whoop-ass mode. You have many more weapons than Garrett mode, but no healing or other useful potions. There are significantly more enemy AI than in other modes. Ghosting is almost certainly impossible. · Suicidal – This is for those who like a real challenge – you get no gear whatsoever and have to survive and complete the mission using only stealth. In addition to no starting gear, there will be little if any to be had in the crypt either. Ghosting is all but required.
Hopefully, these play modes when crossed with the difficulty levels will provide 9 different experiences and allow for some replay value.
Even More Useful Info (Mild Spoilers) Know your enemy: Skeletons Unarmed skeletons will fight you in a hand-to-hand style. They’re marginally faster than those with weapons, but weak overall. Swordsmen come in two varieties, with and without helms. Archers will attack using several different weapons, from firebolts to magic missiles. They will occasionally fire bursts of several projectiles at you. Mages wear red robes and summon death magic to hurl at you, and will also occasionally use a multiple attack.
Know your enemy: The King’s Men Bone Warriors are fast, deadly and have more hit points than skeletons. They guard and protect the King. Bone Mages are faster and deadlier than their skeletal kin, using more powerful magic. They like to lurk in the shadows of the King’s throne room. The Bone King is surrounded by a ring of blue flames, and wields a powerful sword. If you dare to take him on in hand-to-hand combat, you should try to take out his guardians first.
Know your gear Bonecrusher is a small mace which will glow when near undead. Unfortunately, that glow also makes it impossible to hide in shadows when it is wielded. Explosive arrows work like fire arrows (don’t arc in flight) but carry a more potent explosive in the head. Frag Grenades explode in a blast of fire and shrapnel. MegaFrags are even more potent, but take care not to use either in close quarters. Flashbombs are fairly effective against skeletons and are of the normal stock variety you’re used to. They’re ineffective against the King. Healing potions and fruits, speed potions and invisibility potions are all the normal type you’re accustomed to. Benny Bomb is a new weapon and I don’t want to give away any details, but will provide one warning: don’t be nearby when the timer expires, he goes out with a bang!