“I have a simple job plan for tonight. A small, city Hammer temple has recently attracted my attention.
Not that I’d like to marvel at its architecture, but the temple should hold some nice val...
You have just finished planting evidence against Lt. Hagen at CityWatch a few days ago.While you were there, you overheard
Lady Rumford file a missing person report conce...
Bookshop owner Kielnia hired you to learn the source of where the valuable items come from. These items sell on the market and the person who offers them is Marucha. Undoubtfully Kielnia wishes to ...
After 4 years of instruction under the ever watchful Keeper training instructors, you are finally ready to graduate from the Field Agent Academy.
All that awaits you is the final exams, however ...
Being a thief in The City has never been better these days. If only because it's never been worse to be an honest tradesmen. The Hammerites are back, that old religion you thought had gone out of s...
This quest is the first chapter of a long story, that intends to connect Thief I and Thief II. Come with us and see how the Metal Age began: the weakening of the Hammers, birth of the Mechanists, i...
You've arrived at the Crimson Limits Prison, in search of a valueable book which may contain the location of a large treasure. Find a way into the prison, find the book, and get out alive.
<Garrett Speaking>
Today while I was enjoying my usual pint down at the pub I was approached by a young lady,
she was in a bit of an emotional state, she went on to explain about her true lov...
The Night Falcon is a 7 mission campaign in which Garrett is searching for the mysterious statue
'Night Falcon'. The campaign takes place before the events of Thief 2.
Things haven't been going so well for the Baron. He's losing his war, and unless he can capture a key enemy fortress on the top of a lonely island he'll never get his navy to safety. Normally, I'd...
"Basso came to me a few days ago and asked me for help.
His former employer, Graham Brooks, eldest son of the old Earl of Kent,
educated and known by everyone in the city, brought him a valuable ...
This is a short example mission demonstrating various gizmos and technical effects, including:
Gambling on frog races
Diggable graves
A portable, narrow-beamed "Theives' Lantern"
A portal
A s...
Garrett and Lord Fishkill meet on neutral ground, Fishkill offers Garrett
employment as his security chief, Garrett declines, Fishkill fires off a spell
at Garrett which leaves him writhing in pa...