Hindered by financial troubles Garrett has chosen to take up larceny once again.
During one of his recent robberies, fate made it that Garrett met an older, yet less skillful thief named Dupont ...
Garrett felt no sense of forboding when he just like every week - was on his way to the meeting place with Victoria's emissary. The whole quarter was slipping into darkness; the streets were slowly...
And he departed, and went in search of that which was troubling him.
And, as it was written, he fell into a trap, as many before him had done.
And when all was said and done, Garrett lived, and e...
One day you receive a letter from your old friend Lacatar, who you worked for
a long time ago. He's a Grand Master of the Academy of Wizards so he is a rich
man... In the letter he speaks about ...
While digging through a sack of things I got while visiting the lost city, I discovered a scroll that had I never read before. It was from a man named Forestov who was going south to investigate th...
The local BurgoMaster has become paranoid... he believes someone is out to assassinate him. He has thus ordered all unsavory characters be locked-up... this included you! Now your stuck in a Hammer...
MISSION BACKGROUND
The sleepy city of Karrassina lies beneath the level of the sea and is situated upon land reclaimed from the central oceans by the mechanists before their timely demise. Sinc...
This mission takes place after Thief: The Dark Project but before Thief
II. Garrett hasn't pawned off Constantine's sword yet, and the Law and Order
crackdown in the city has yet to start. Also, ...
You're a stowaway. On board the Mechanist vessel 'The Turtle', hidden in a crate, bound for The City. Until something went wrong. Did the ship hit a mine? An attack from another vessel? Whatever, t...