There are two misconceptions that plague the fm scene, one is inability to see anything = scary/atmospheric, the second is bigger = better. This fm falls in the latter category.
- drags on and on long after main objectives have been ticked, far too big for it's own good and the plot just isn't there to drive it through multiple sessions, nor does your immersion last due to blackjacking every living soul and constant reloading either due to fall deaths or testing to see if some piece of metal is in fact wood
- acrobatics could have been designed better
- too much fm service in readables
- didn't really feel like something inspired by T:DS as far as the contest goes
+ lots of fun details and sounds to explore
+ liked the occasional spikes in difficulty
After extreme length fatigue (clocking about 7-8 hours over two sessions) and the fm baiting undead on top of me with a note saying "you're screwed", I decided I had enough and went to the exit rather than explore the remaining areas. Could have been a 9, -1 point for excessive size leaving a bit of a sour taste in your mouth.
And to think, some people complained Ominous Bequest is too long.
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star 8 / 10
I approached Tolham as sandbox in which I am not obliged to find every piece of loot and visit every location (save it for the next time). So after completing all objectives and achieving loot goal I finished the mission.
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