Dark Assassin
Missions
Author
John D. (John D. Head)
Missions
Author
Story: (sequel to Island Pt 1-the end of this series)
Later that night, after you infiltrated the
Fortress of Steel......
A cold wind whips through your cloak as you paddle hard, in a few more weeks temperatures
will drop even lower as winter arrives. But you don't intend to stick around that long! Even with the currents in your favor, getting to the opposite end of the Haunted Isle of Iron has taken longer than you planned. In fact, you hadn't planned on coming this way at all, thinking Friend Arbez was at the fortress. You had planned to quietly assassinate him there, only to discover the military progress of the Mechanist Army had been far greater than originally anticipated. Somewhere in the upper stories of the great Old Sanctuary of the Hammerites, Arbez reigns supreme over the Mechanist Sixth Army, which recently fought its way into the area and stormed the haunted complex. Despite the setback, you threw the Mechanists into chaos by switching off the great network of metal faces and turrets they were using to help gain progressively more
control over the island. With a little luck, most of the fighting strength of the Sixth Army should be out trying to rescue their beleaguered comrades fighting for their lives in the outposts scattered throughout the island. Over the last hour, as you paddle, you've been hearing the sounds of tremendous battles in the distance. Still, you know getting inside won't be easy, and you still have to find Friend Arbez's location within the complex. In the distance, you can see the walls rising from a hilltop near the sea... no way to scale them that you can see... perhaps there's a way around... or under them...
There's no time to waste... In a few hours, the sun will rise, and you'll have to get off the island. Any shadowy place you could hide in might contain some resident horror you would rather not meet, so It's time to get the job done… TONIGHT! As you approach the rocky shoreline, you spot what appears to be some kind of drainage tunnel jutting out of the side of a rocky valley by the sea... Perhaps this is the entrance you've been looking for! There's just one problem, sitting right beside the tunnel is what appears to be one of the forts of a Mechansit outpost. Pulling your boat on a rock and tying it down, you wonder if you can sneak around its lights to enter the tunnel... but then you notice...
There's no one watching from the walls......