Topics regarding selected fan missions (any language is allowed, however English is recommended)
Despite the neat idea of trading items for items, it's incomprehensible, buggy and ugly piece of work. I did majority of goals, but I dropped it after I couldn't figure out how to get into the Keepers area for an item to trade for the sword. Plus the money pouch was bugged and I couldn't take it from a guard in SPCF (whatever it is).
Avoid.
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So I found all keys, treasures, including the sword, but I defeated the count with two holy water arrows (had to make a run from the fountain). The game didn't register my kill and failed to end properly. Maybe the intended way was to sneak into the treasure room to get the sword and then duel the count on swords, but hey...
Anyway, the missi...
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Not sure what Viktoria has to do with any of this. It's a tiny tomb adventure (2-3 minutes long) with almost no story and no challenge. It does nothing wrong, but it doesn't do anything interesting either.
Someone probably tried the editor one free evening and moved on.
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i'm very enjoy playing this mission although the map have several minus design. the map title is "Sweet Harlot". your objective is to break into a Brothel, but don't expect you'll see undress Harlot just like in ST2X's Brothel, so never think about that.
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if you still playing "Thief:The Dark Project" today, i recommanded try this. its good fan mission.
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Pretty much the way I could sum up all of nicked's mission. 😉 They're all very good in terms of mission design, atmosphere, visuals, audio (often neglected point), and variety. At some point, they're all frustratingly hard though, which is mostly the reason I can't give them the 9 or 10 out of 10 rating they would actually deserve.
Not for th...
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You can pit any enemy against each other in any combination, except for the Trickster (who's immortal). Or engage yourself. Not a mission. Just a playground.
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I'm assuming it's some inside joke regarding Bonehoard. 2 rooms to fool around.
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How is this mission rated so high when it has pretty obvious issues even for an original FM.
Made by the late Lady Rowena, who also admitted many of the issues with this mission before she sadly passed away.
The main issue I had while playing was sound propagation. I know there are tiled floors everywhere, and this adds to the challenge ...
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You will be climbing and descending. You will be making tight jumps. And there's a nice twist in the final parts. Visually very beautiful, thanks to good use of shadows and interior props. The story is very nice as well, as expected from Lady Rowena.
If I had to complaint about something (and I feel like I'm forcing myself in this case), is ...
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Very minecraft-looking mission with rather interesting game design and world building. Navigating the crypt is a bit tedious, but thankfully, it's not too long. The mansion part, on the other hand, is good. Windows, wood surfaces. A lot of room for experimenting. Strangely, it's doesn't have gold goal, so collecting valuables is waste of time, c...
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Or navigating a child's mind. It strongly reminded me of kids drawings. Here's sort of a city street. Here's sort of a Hammerite temple. Here's a bridge. A waterfall. A bakery. And all of that is extremely crude in innocent kind of way, which is adorable. Yet, as a mission, it's barely playable. No sense of space or structure. Extremely buggy an...
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The basic idea and setup are more than passable, and the mission evokes a nice creepy atmosphere. For being a 48h challenge I can overlook flat lighting and mismatched textures, and I usually really like puzzle-oriented missions like this. With a bit more polish it could have been quite effective.
Where this mission falls flat on its face tho...
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I played "Whispers Below the Cobblestone" from the same author before this, and, because I liked it a lot, I decided to give this a go, and wasn't disappointed.
Kind of the same formula as "Whispers Below the Cobblestone", a city style mission with several objectives, which lead you to a Lord's mansion, the local Hammerite church, and the Old...
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Good looking little mission, heavy on atmosphere and suspense, a little light on enemies. Has a very well laid out Lord's manor, with all the things an aspiring Thief needs, crawlspaces, hidden switches, well-placed loot, and a decently compelling storyline.
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Or updated .dml. I didn't bother installing those and played as is, so the final (rather minor) goal didn't trigger. Overall, the mission just isn't worth it to go extra mile. The only interesting (for historians) thing about it, considering it's age, is a scripted in-game cutscene of sorts. SPOILERS, I gassed the guy, but it doesn't change anyt...
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Bothersome gameplay mechanics with little instruction regarding storyline advancement.
The map that is given to the player is essentially a few squiggly lines - this ought to cover the vast map spanning several sections of the city.
A great plus, perhaps the only one, is the author's ambition regarding the size and atmosphere of the miss...
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This is a nice attempt at a revamped training mission very strongly based off of the one from Thief 1.
Especially the areas in the beginning are quite pleasant to look at and could have stemmed from that original Training mission but the further you get along the more the style of the surroundings degrades and becomes boring, mundane and empt...
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