Here's the objectives in English at least:
Normal
- Collect 1000 loot
- Steal the painting
- Return to the sewers
Hard
- Collect 1,500 loot
- Steal the painting
- Find the snake ring
- Don't kill anyone
- Return to the sewers
Expert
- Collect 2,000 loot (200 in gems)
- Steal the painting
- Find the snake ring
- Don't kill anyone
- Return to the sewers
The detective aspect is unique, but it doesn't add much. I was actually on the fence on calling it "predictable" because even though I really believe there's a part of it that feels that way, it doesn't really describe the mission as a whole. It's mostly the level design being very straightforward that gave me the idea to name it that.
Honestly, it's more a criticism of the detective element. Even without that element, this mission would still be very solid, if a little straightforward in...
"The Violent End of Duncan Malveine contains some novel elements: a randomized objective/clues, a collecting aspect, and guards that can switch between bow/sword at will. Of these three, the last one was probably the one that I liked the most, even though it's the most understated aspect of the mission. Why is that?"
Probably because either - people K.O. everything there is, or they ghost. In neither case, people will even make acquaintance with the guards' weapons.
BTW, I think you're ...