It's possible that some new assets (especially magical items) look similar to treasures, but in the end they are just regular items.
If someone is motivated to collect 100% of available loot, they will be checking every item they find and haven't seen before.
FKenFord is right that when introducing new items in FMs, its better to leave most of new objects unfrobbable. On the other hand, forks and bottles don't seem like a good example of valuable items.
Hal is right tha...
This is such a pointless complaint. Why would having random frobbable items ever be an issue in this mission? It's blatently obvious what items are treasures/objectives.
The random objects like boxes, bottles, chalk, whatevers all add to the immersion. It's a wizard academy full of lived-in rooms filled with stuff. They're objects. Objects can be picked up. You don't have to pick them up. They _can_ be picked up if you want to though, which is what happens in real life. You can pick object...