★ 9 / 10 Thief: The Black Parade, 2. Dezember 2023
★ 4 / 10 A Visit To The Baron, 5. Februar 2023
★ 9 / 10 Legacy of Knoss, 13. November 2022
★ 6 / 10 The Bracelet of Melody, 21. Juni 2022
★ 7 / 10 Broken Triad, 9. Januar 2022
★ 7 / 10 Ominous Bequest, 8. Januar 2022
★ 10 / 10 Ravensreach, 4. Januar 2022
★ 7 / 10 Katharsis, 6. Dezember 2021
★ 7 / 10 Rose Garden, 24. Oktober 2021
★ 7 / 10 Godbreaker, 25. September 2021
★ 9 / 10 Ascend The Dim Valley, 25. September 2021
★ 10 / 10 Into The Odd, 25. September 2021
★ 10 / 10 The Scarlet Cascabel (v2), 25. September 2021
★ 8 / 10 Compulsory Egress, 25. September 2021
★ 8 / 10 The Violent End of Duncan Malveine, 25. September 2021
★ 9 / 10 Malazar's Inscrutable Tower, 25. September 2021
★ 9 / 10 The Turning of the Leaves, 25. September 2021
★ 9 / 10 Alcazar, 25. September 2021
This is such a pointless complaint. Why would having random frobbable items ever be an issue in this mission? It's blatently obvious what items are treasures/objectives.
The random objects like boxes, bottles, chalk, whatevers all add to the immersion. It's a wizard academy full of lived-in rooms filled with stuff. They're objects. Objects can be picked up. You don't have to pick them up. They _can_ be picked up if you want to though, which is what happens in real life. You can pick object...