★ 9 / 10 Thief: The Black Parade, Dec. 2, 2023
★ 4 / 10 A Visit To The Baron, Feb. 5, 2023
★ 9 / 10 Legacy of Knoss, Nov. 13, 2022
★ 6 / 10 The Bracelet of Melody, June 21, 2022
★ 7 / 10 Broken Triad, Jan. 9, 2022
★ 7 / 10 Ominous Bequest, Jan. 8, 2022
★ 10 / 10 Ravensreach, Jan. 4, 2022
★ 7 / 10 Katharsis, Dec. 6, 2021
★ 7 / 10 Rose Garden, Oct. 24, 2021
★ 7 / 10 Godbreaker, Sept. 25, 2021
★ 9 / 10 Ascend The Dim Valley, Sept. 25, 2021
★ 10 / 10 Into The Odd, Sept. 25, 2021
★ 10 / 10 The Scarlet Cascabel (v2), Sept. 25, 2021
★ 8 / 10 Compulsory Egress, Sept. 25, 2021
★ 8 / 10 The Violent End of Duncan Malveine, Sept. 25, 2021
★ 9 / 10 Malazar's Inscrutable Tower, Sept. 25, 2021
★ 9 / 10 The Turning of the Leaves, Sept. 25, 2021
★ 9 / 10 Alcazar, Sept. 25, 2021
This is such a pointless complaint. Why would having random frobbable items ever be an issue in this mission? It's blatently obvious what items are treasures/objectives.
The random objects like boxes, bottles, chalk, whatevers all add to the immersion. It's a wizard academy full of lived-in rooms filled with stuff. They're objects. Objects can be picked up. You don't have to pick them up. They _can_ be picked up if you want to though, which is what happens in real life. You can pick object...