City Mansion/Estate Thieves Highway/Rooftop Thieves/Thieves Guild
Last night, while I was drinking down my usual ale, something interesting came my way: Wexler, a too-rich-for-his-own-good art dealer, got hit by a heist. Word is, a band of thieves swiped a large... Czytaj dalej
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Last night, while I was drinking down my usual ale, something interesting came my way: Wexler, a too-rich-for-his-own-good art dealer, got hit by a heist. Word is, a band of thieves swiped a large emerald he's been after for years. Wexler's well-connected in the shadows, with Monsegur, the Stonemarket Warden, who always has his back. I wonder if someone with deep pockets sent these thieves to do his dirty work for him. They were skilled, organised... but not skilled enough. One of them got himself nabbed by Wexler's men. I'm betting he's sitting in some damp little cell right about now, wondering where it all went wrong.
Normally, I'd steer clear of Wexler's business, but my coin pouch is feeling a bit light. Besides, rumour has it those thieves only took the emerald. Meaning Wexler's place is still packed with valuables... a tempting invitation for someone with my particular talents.
His manor looms over Downlock, a beacon of arrogance and ill-gotten wealth. Getting inside won't be the challenge; it's what I'll do once I'm in. First, I'll find this captured thief. Maybe he left a little something for me to follow, like a trail to the amateurs who still have Wexler's prize. After that, it's just a matter of liberating that emerald from their less-than-capable hands.
star 9.02
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