Темы о выбранных фан-миссиях (любой язык разрешен, однако рекомендуется английский)
Thief II hit players with Framed, and soon after they hit them with Eavesdropping. This mission has its scary bits. Funnily, they aren't the Haunts that patrol the old catacombs. Thief II provides us with an entirely new threat: The Mechanist Order. Their scary touch lies in their mechanical constructs, some of which look offputtingly human.
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"Ambush!" sure isn't as bad as the similarly titled "Escape!" The level has a lot more detail, isn't as cramped, and the first half (getting to Garrett's home) actually works just fine. The few citizens out there at night talk about things, adding a bit more life. Sneaking past the guards is fun.
However, when Garrett reaches his home, he ha...
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Framed is just amazing. It shows that having a different atmosphere from the first game does not mean it has a worse one. The station is beautifully oppressive, and visually provides the player with insight on just how corrupt Sheriff Truart and his band of cops are. The prison below the complex is filled with people; seems the City Watch is at ...
forum Ответы: 0 thumbs_up_down Голосы: 1
The second mission of The Metal Age shows what Thief II is good at: building great, complex, detailed levels with a lot of routes to take, secrets to find and stories to figure out. The warehouse complex is occupied by various tenants, each providing their own flavor to the halls they're renting. Though these sections feel cozily separated, they...
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A mansion heist with an added side of detective work, and a fun card game as well!
What really sets this FM apart is that apparently the murderer is randomized each time you play, as are the clues/murder weapons. The work that must have gone into it! Well done Nick!!
I thoroughly enjoyed my 4 hours here, and had the culprit narrowed down ...
forum Ответы: 1 thumbs_up_down Голосы: 3
Running Interference feels extremely simple, yet hides one pretty obtuse objective in the Expert difficulty mode. The main objective only takes you through the mansion's basement. This means that on Normal, you don't even have to enter the place proper. On Expert, you're given a 200 gem value requirement. Finding the gems requires explicit disco...
forum Ответы: 0 thumbs_up_down Голосы: 0
This is one of the earliest FMs that gained popularity. It certainly was one of the very few snow missions at the time. It's a short campaign to be precise, but the first of 3 missions is a prolonged not skippable cut scene (innovative, but annoying). And the last mission is very short. Still the way the middle mission uses ambience and storyte...
forum Ответы: 3 thumbs_up_down Голосы: 2
This level looks like one of these old Windows "maze" screensavers. Except these weren't filled with guards that tend to have eyes in the back of their head. I'm insanely glad I found Reuben's mansion first (I had forgotten which one contains the key and which one the safe). It's annoying to find your way, but most of all, it's just incredibly b...
forum Ответы: 5 thumbs_up_down Голосы: -3
A two mission campaign, the first a well made city, with lots of exploration, in combination with verticality. Within the City there's an immense Hammerite Cathedral, again superbly done, but the FM really comes into it's own after you get into the titular Catacombs.
There are shades of the Bonehoard here with many (many!) undead enemies, and...
forum Ответы: 0 thumbs_up_down Голосы: 1
...but even on normal it has the kind of coked-up, hyper-active super guards that can hear a footfall on marble two storeys down on the street below, and will go instantly from normal patrol mode to AYYYAYAYAYAAAAAGH! waving their sword at a dead run at you when they've spotted you at four o'clock from fifty feet away. Irritating and immersion-...
forum Ответы: 1 thumbs_up_down Голосы: -3
Hey Y'all, Scooby here with a quick guide to experiencing this mission in its all its glory with OpenAL EAX enabled. When playing this mission through all versions of the mod loader FMselect with EAX enabled, an audio bug occurs with the rain sound effects making the rain cut in and out very loudly. I believe this has something to do with the au...
forum Ответы: 0 thumbs_up_down Голосы: 2
The author let their imagination run wild with this mission. Huge, believable city with a gazillion places to explore.
The mission is in two parts, the first part being by far the larger. The second part looked like it might have led to a sequel but nothing has arrived thus far and, given the time since this one was created, it doesn't look...
forum Ответы: 0 thumbs_up_down Голосы: 1
It's ironic that the best Thief fan mission ever was created for a different platform. Iris's plot is elegantly simple, even wistful. The map is astoundingly thick and vast....just when you think you may have seen it all, you'll stumble into a new route or room, some secret nestled into the environment so skillfully it beggars the imagination ho...
forum Ответы: 0 thumbs_up_down Голосы: 4
Thief has suddenly become a... I can't even explain it. It strays away from actual stealth completely, it strays away from complex level design as well. On Normal, this was pretty bad already (was planning on giving the gameplay a 2 or 3), but having to look for Constantine's plans, which could be anywhere, is just plain trash. I spent about 50 ...
forum Ответы: 6 thumbs_up_down Голосы: -6
The Maw of Chaos is pretty wild. Suddenly, this game becomes a sort of Super Mario 64. It doesn't fit well with the Thief game mechanics/the engine's physics OR with player expectations. Despite this, this mission is still a cool experience overall. There is a lot of variety to the areas you visit, the atmosphere is once again great, and the Tri...
forum Ответы: 0 thumbs_up_down Голосы: 0
Not really. The enemies are too numerous, the level design is just nondescript underground mazes, and there's barely any place to actually hide. The level is fairly linear, so the only way to run is either backward or forward. To add insult to injury, damaging/being damaged by the Bug Beasts adds an extra objective on Expert: Kill them all. I di...
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Even though I prefer Bonehoard by an inch, I think Return to the Cathedral is the best example of stealth being possible with supernatural elements. It's way more focused than The Haunted Cathedral mission, and way less platforming heavy than the Bonehoard (even though I personally like that one more). The Haunts are easiest to deal with throug...
forum Ответы: 0 thumbs_up_down Голосы: 1
This mission introduces us to a little mechanic called "social stealth". I've never been a big fan. I tried playing the new Hitman games several times, and just being able to walk around without consequence doesn't feel right to someone who mostly likes to spend my gaming time inside forgotten dungeons, haunted castles or abandoned kingdoms. I ...
forum Ответы: 0 thumbs_up_down Голосы: 1