An FM that alone rivals a main game add-on in scope, story and detail. A well-designed narrative that expands the story of the original and brings back the Mechanist sect with all its steamy splendor.Especially the first third is very well done with not only a handful of interesting new arrow types right from the get-go, which completely sub...
I second Matt's review wholeheartedly. The whole level is intriguing in visuals, acustics, atmosphere and layout.The puzzles are only wayfinding-related but I felt clever with every hidden entry and dark alcove I found.Resources are very scarce but sufficiently balanced.There were a bit too many locks to pick that had just nothing of...
First and foremost: Insert this file (graciously hosted by the author back in his days)https://www.dropbox.com/s/ph8pa8eyobuh36q/ws3_cleighmoor_map_patch.zip?dl=0into the folder "darkmod\fms\ws3_cleighmoor\maps" before you play to prevent A.I. from committing suicide and having you fail the mission. I got like halfway through before I fo...
This is the best I've seen in regards to any kind of Thief-like gameplay. You get a gigantic city district with huge verticality (we're talking 7+ layers of substancial range), entrances on every level to I'd say 20+ locations ("friendly" and "hostile"), friendlies reacting to whether your armed or not, clever parcour sections everywhere, deep l...