Not gonna lie. I didn't experience the "way too many enemies" in either Catacombs or Legacy of Knoss. Reading it made me apprehensive, but I have to say that I don't feel the same at all regarding these missions. Just in case other people feel put off by the idea. I'm no veteran either.
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It was in the context of judging the mission through the eyes of someone who deliberately plays the game a specific way that, though valid like any other way, might make the mission seem less appealing. I like to open up discussion about that, but maybe this wasn't the right place. Anyway, I'm very excited to try this mission and see what it's all about.
No. Not understanding other people's playstyles is not the issue. The issue is having this compulsion to tell them that you find their playstyle frustrating and annoying, that they are optimizing the fun out of the game, etc. And I never accused anyone of looking down on others. I said that I and the ghosters I know don't.
Let people have fun their own way. Just because you don't like someone else's playstyle, you don't need to tell them that. Anyway, I got it out of my system; time to m...
@Marbleman Apparently, acknowledging that I don't understand people who ghost amounts to looking down on them? And my "issue" is that I don't understand it?
There's a lot more pressing issues in this world that I'd rather take my time with. If you consider an opinion to be an "issue", that's your loss.
Personally, the reason I enjoy Thief is because of the freedom the game provides you. It isn't an Ocarina of Time stealth section slapped on, where being seen drops you back to the beginn...
There is exactly a single mission with a (understandable) no K.O. objective in Thief 2, and that is the Masks mission.
Think about it: When you rob people of everything they have, no one cares about some knocked out guards. When you kill everyone, on the other hand, that is a big problem, as no employer or fence wants to have a bloodbath on his hands, which obviously attracts a lot of negative attention.
Ghosting objective are either VERY rare cases where they make sense (I really can't...
I played a campaign recently but can't think which one it was.
One of the missions in the campaign required you to ghost as that was part of the story (maybe looking for a cosh or sword, the usual thing...). I had no problem with that as it seemed to fit that particular mission.