Topics regarding selected fan missions (any language is allowed, however English is recommended)
If you like robbing those religious fanatics blind this is the one for you.
The impressions of the mod at first make it seem stock standard (arrive on the streets a fair distance from your main objective, and find a way in), and in a way that is definitely true, however this mod is a good example of the difference great execution can make.
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Without giving too much away this is a must play for any Thief horror fan.
The mission itself isn't overly complex or complicated, with very simple objectives and a standard city type of layout. However, black and white aesthetic is pretty unique, plus the horror and tension in this mission is greater than the sum of it's parts and helps carr...
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This mission has long been a personal favorite of mine for a few reasons...
The atmosphere is utterly dark and grim , not only thanks to the location the game takes place and the normal grimy DrK textures, but the story in general. There are only a handful of FMs that get so nihilistic and hopeless but it adds so much to the situation. The su...
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As mentioned by the other users, this mission is basically ANIR 1 with improved gameplay, puzzles, and overall a more spacious layout compared to the first mission.
The atmosphere is thick with dread no doubt, but I absolutely love the start of the mission that takes place in a neutral area where you can take in the sights and not worry about...
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This mission in general has an overall decent, albeit claustrophobic layout, and the typical suffocating atmosphere typical of DrK even in his early days. The climax of the mission is fantastic, and the main manor of the lord in which in takes place his extremely creepy.
However, getting to that climax is an exercise in frustration, as most o...
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I was extremely impressed by this map, and all of it's details and gameplay flow. I'm not sure where to even begin.
You have a quite a few city blocks to explore, some of which are actually marked as safe to travel through which means you don't have to stick to stealth the whole time (so long as no one catches you looting anything). About 35%...
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What a bar this author has set upon themselves by releasing such a great FM. All that's good has already been said, I just wanted to add my voice to the choir. Highly enjoyable and at the level of the masters of Dromed.
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A great little mission to whet your appetite for more TDM.
Explore a few alleyways on your way to decently sized apartment to rob. I can always appreciate a smaller well-made mission and this is definitely one of those. The apartment was pretty fun to explore, and it's always fun finding a small nook to insert yourself in to hide from a passi...
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A great desert romp which can be completed quickly depending on how strict you'd like to adhere to any ghost rules or not.
Reminded me a lot of Amnesia: Rebirth with the North African-esque setting and monsters crawling around these old tombs and pyramids. A lot of the loot looks like the idols that are present in that game as well. I always ...
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I may be inclined to overshoot this one a bit but I like the theme and mostly also the execution, and for a first it is very solid. Very cute layout touches feel like the winter tunnels paired with "trademark" Sperry-style placement of loot and a touch of Alcazar/Into the Odd, with a few genuine moments of visual awe, minimal beginner mistakes (...
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First of all, congratulations to the author for releasing his first mission. Right from the very beginning, Condemned Catalogue captivates you with excellent old school design, thick with an atmosphere of mystery and constriction. As a warm-up, we start in a narrow alley and explore a few accessible buildings before we enter the main area of the...
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First map is beautiful in it's architecture but it suffers from a certain linearity. The city and the rooms feel big in a good way, and it's aesthetics reminds me more of Calendra's, The Sword, Bafford's Manor, the magic aspect of Thief 1. Started ghosting but it was too narrow for me. Any time you come across an obvious detour, it is not an alt...
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This mission had a lot of really fun ideas and a great sense of humor.
The author clearly has a good handle on the kind of story that makes an FM work with the base game, and how to make it funny without being rote.
Unfortunately I felt that many of the puzzles were a linear sequence of inputs that were difficult to understand.
It very muc...
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This is a hauntingly weird and beautiful specimen. Despite its postmodern guise, which may seem stylishly like a halfway in-game world evolution between The Metal Age and Dishonored with definite influences within Thief of authors like DrK (and Sperry's Brainchild) and outside (given the technical environments) with occasional scent of a long ...
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Nice reproduction of the lost city style but the final post-tomb raiding puzzles are not well designed as the player might easily screw themselves if they do not pick up and keep all the readables that can be found (I know many that proud themselves on just that) (and/or use them or the three bricks earlier e.g. to mark the correct route but th...
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I've been having a blast playing all of Intruder's missions. Even when not a single one is a masterpiece, imho, they are all worthy of your time, and each is greatly benefited by you having played the others from one single reason: Intruder is the master taffer at taking levels or aesthetics from the OMs and remaking them with a twist. This one,...
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Waking up in a locked prison cell deep in the depths of a mine now crawling with undead, you have to escape and make your way up to freedom while uncovering the mystery of what happened.
Being a vertical mission, there's a lot of very fun jumping, scaling walls, and use of rope arrows as you ascend the mountain complex. Guard routes are at ti...
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I've played a lot of missions that were mediocre, poorly built, or otherwise bad but this is by far the most offensively unfun experience I have had playing the Dark Mod.
Everything is a boring keyhunt where the keys or other necessary items are invisible, you're presented with a million locked doors and have to guess which one the key just r...
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