For what it's worth, I don't think nanao. is talking about level design (obviously the level design here, as in many other TG fms of recent times, is more "advanced" in some ways than actual T1 levels) so much as the more advanced engine specs and features that T2 offers over T1.
And, sure, there are levels with TG-ish themes for T2: Rodamill or Dark Messiah, to name a couple personal favorites. But the assets of T1 have held up just fine, stylistically speaking, and lend themselves well ...
If any help needed with adding missions - let me know.
Reminder:
1. Add new mission in my missions section.
2. Add briefing. Should be pasted from briefing videos (and briefing screen - TDS), with no modification.
3. Release date - just put the release date of the first release of the game itself
4. Sequel - make each successor mission as a sequel of previous mission, so that we have "series" plot properly set up on our database (.
2. Add briefing. Should be pasted from briefing videos (and briefing screen - TDS), with no modification.
3. Release date - just put the release date of the first release of the game itself
4. Sequel - make each successor mission as a sequel of previous mission, so that we have "series" plot properly set up on our database ([...
I'm not happy to inform you directly, but the author wont be able to answer your question anymore.
See: https://www.ttlg.com/forums/showthread.php?t=149139
That being said, I think Lady Rowena has left enormous legacy for entire community. If there are no tips from her, I'm sure we can learn a lot from the missions themselves.