Starting literally in a s*thole was a major initial psychological obstacle, as well as the lack of anything to ...defend yourself with. Things only got better (and better) from then.
If I remember this is one of Garrett's best close brushes with a powerful evil mage of any missions ever, packaged visually (and in mission layout, progression, IQ, all the small bits and uptouches, etc...) in a work of art.
Also on a wider general note, there should be an IRON RULE and pounding otherwise ...
Ага, и начнется новая, "Привет раз в 2 года" !
всем привет пацаны, как вы?
Hey Konrad, I played this mission last night for the first time. I'm not sure where oregano's frustration is coming from in regards to the tile floors. There are plenty of carpets to run along, stone floors, and other less noisy options. Also keep your views high as there are plenty of climbing opportunities that will keep your feet off the ground too. Even the sections with tile are easy enough to sneak by with plenty of dark spots and usually only 1 guard about. This is a really good missio...
According to the official statement from November, significant progress have been made in the recent months and the campaign is closer to completion, though there is still some remaining work to be done and the team wants to prioritise quality over rushing with the release. They have an undisclosed release schedule, so you can be sure the campaign will be out at some point in future, just be patient.