IMO the biggest problem here is with the oversized look, although it's something fairly common when you try to make an FM for the first time.
It also has what I call a "chaotic creativity" vibe. There's no doubt that author wants to make something unique and different. The energy is there, but technical aspects, visual consistency, or care for details seem like much lower priority.
Thank you for your constructive input Mike. I wasn't really elaborate on any points here, it's more like these quick reviews on last pages of a magazine or a newspaper. Player will read the positive ones, maybe glance over this one, and try to see what the fuss is about for themselves. It's the variety of the opinions that make people curious, not homogeneity. Emotionally mature people know that once you release something to the public, it's beyond your control. You can state your intentions ...
I mostly disagree with peter_spy about the mission, but I think that he is right to post what he thinks about it. Also I don't like the course of discussion - which turns into the discussion of the reviewer and not his arguments. It's simply unproductive and feels toxic (actually I can say it also about peter_spy's own comment here, above mine). Overall it is good mission although being a bit rough. From my point the mission also sometimes feels a bit big for the sake of being big, but I was ...