★ 9 / 10 A Shadow on the Water, May 26, 2024
★ 9 / 10 Rogues' Lair, March 20, 2024
★ 8 / 10 A Thief's Training, March 17, 2024
★ 8 / 10 Iris, Oct. 10, 2023
★ 8 / 10 Legacy of Knoss, Sept. 20, 2023
★ 7 / 10 The Scholar's Hand, Sept. 20, 2023
★ 8 / 10 Intertheft, Sept. 10, 2023
★ 8 / 10 Condemned Catalogue, Sept. 9, 2023
★ 7 / 10 Into The Maw Of Chaos, Sept. 9, 2023
★ 5 / 10 Strange Bedfellows, Sept. 9, 2023
★ 8 / 10 Escape!, Sept. 9, 2023
★ 9 / 10 Return To The Cathedral, Sept. 9, 2023
★ 6 / 10 Undercover (TG Version), Sept. 9, 2023
★ 10 / 10 Song Of The Caverns, Sept. 9, 2023
★ 9 / 10 The Lost City (TDP Version), Sept. 9, 2023
★ 8 / 10 The Lost City (TG Version), Sept. 9, 2023
★ 6 / 10 The Mage Towers, Sept. 9, 2023
★ 9 / 10 The Haunted Cathedral, Sept. 9, 2023
We use a combination of stock textures and some custom ones that still mesh well together, so this may be why some textures may appear lower res.
The Black Parade isn't compatible with graphics mods. The campaign was not designed with any of them in mind. You can still use them if you want but you'd have to do it manually.
It's a very interesting mission because it really, really looks like a lost mission from Calendra's Legacy, using mostly the same texture selection, similar sounds and built very similarly to both A Meeting With Basso and Midnight in Murkbell. I think it's a fantastic mission and it's crazy the author tried to make it under Olddark when you consider the sheer scope of it.
I think the mission would've worked much better had the city bits been removed altogether except the immediate surroundings of the museum. A sewer access could've been neato also. The gold standard of museum missions (Heart of Bohn) does that pretty much to perfection.