"There are two misconceptions that plague the fm scene, one is inability to see anything = scary/atmospheric, the second is bigger = better."
I couldn't agree more. Especially in the last 5 years or so, there has been a trend to bigger and bigger missions, and not an emphasis on making the missions fun to explore and play. Yes, bigger missions can be fun to play, but, they also can be a chore to explore and to finish. The most prominent mission which has this issue is Rosegarden by Melan ...
Now that you say it, yeah, the hitbox of the dogs is really pretty strange. Kinda like with burricks, just even more small/low.
At least they don't notice you from 2 kilometres away, like real dogs...
TBH, I found them a bit expendable though. Not my cup of tea, and, I don't really see the point.
If you want to stick with how it's done in the original Thief games, then it's indeed rather a difference in loot count, additional objectives, no kill objectives, sometimes even no knockout objectives, rather than raising the overall difficulty with the difficulty settings. But, I think I prefer it that way anyway. I always play on Expert, and, the original missions are all absolutely doable, as are other fan missions.
I can only repeat myself: The problem is the general difficulty with t...
Lots of different enemies, many enemies you have never encountered before, some enemies respawning endlessly from nests unless you destroy them (which makes a lot of noise, considering it only works with fire arrows), spiders spawning from eggs you destroy, enemies spawning after you have finished an area, stone statues chasing after you, which you can't kill...
Sounds easy? Not at all. 😉
Most fan missions are harder than the original Thief missions, and, these missions are among the ha...
@Ripped_Phreak: Great work on this one. It was really fun to play.