Topics regarding selected fan missions (any language is allowed, however English is recommended)
really good classic mansion level with lots of great tense moments. very open as well, i never felt railroaded by the game. both vents and stairs/roping up to the third floor feel like viable options. can't be water arrow cheesed! ghostable on expert, about an hour in length.
special commendations to the creepy pool and upstairs atrium area, r...
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In this FM your objective is to carry the corpse of a hired killer to the manor of his employer, who you must kill as well. Once this is done, you are to place their bodies next to each other in the manor's treasure room to make it look like the result of a bloody dispute. While on Normal you are treated to a fairly standard mansion burglary and...
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I loved missions like Down in the Bonehoard in TDP but it dawned on me that I haven't played a fan mission like that yet, so I decided to give this one a go, and oh boy what a mission. What starts as a standard church raid eventually leads you to forsaken places and dark secrets, with the kind of atmosphere that I loved so much in the original T...
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Another miniature FM by Bulgarian Taffer. Here you have to rob Bafford's town house. There is also an adjacent city section, which is a welcome addition.
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A tiny Hammerite fan mission. It's perfect if you have about 15-20 minutes to spare. I particularly liked the Old Quarter section, I did find it quite atmospheric and there was also one fun easter egg. However, I wish the intro was in a better quality and if I were the author I would also add more loot and improve the lighting in some places. Th...
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This is a sequel to "retrieval". If you read my review of that one, you should already know that this is not worth your time
On the plus side, this one is very clearly an injoke with the community at the time, and as such, I don't think it was ever meant to be taken seriously in any sense. It's a joke mission aimed at an audience that probabl...
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SO... going into this mission, my first impressions were actually pretty good. Garrett arrives at a small house to rob some hammers who are delving into some catacombs underneath. A great premise, and the house is pretty well built. While the outer wall is a disappointing box, the houses interior is high effort design from this era. The layout i...
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This mission is very much a hidden gem. A mission reminicent of baffords, that manages to do it's job, offer just enough plot to be serviceable, and to ultimately be enjoyable, and quick... or at least it would be if the loot wasn't extremely well hidden (Or maybe I am just bad at loot-hunting).
Also, note to anyone going for 100%, there is l...
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I will be honest, after playing through november of 1999, I was very tempted to hit this with 2/10. But the more I think about it, the more unfair that actually is.
This mission is a prison break, that then transitions into a hammerite/undead mission. It's a reverse cragscleft. The hammerite portion feels very barren, without enough rooms to ...
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Garrett is robbing some guy of all the items he already stole in the OMs. there is really no more plot than that. As a result, Garrett is now outside the house, ready to break in.
This mission is frustrating. Had it been a bit shorter, a bit less monotonous, I might have given it a 3, as it stands, it's... just dull. I wanted to so badly to s...
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Bloodstone prison is a classic. It is one of those maps that has aged amazingly well, and holds up as one of the strongest FMs of it's generation.
Honestly, my only issues with this FM stem from it being a bit smarter than I expected: one of the locks is actually a puzzle, and one which while easy enough to solve, I simply wasn't looking for a ...
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When a mission has no screenshots, and (at the time of playing) no download link, I usually brace myself for some pain. Those are usually forgotten for good reason.
Not this one. This mission is actually pretty decent. It's short, and very buggy, but it does what it sets out to do, and does it competently.
You have arrived at an island... ...
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I was just starting to like november of 1999, treasury was a weak start, but between lampfire and Shunned, it was really quite a treat.
Then I realized I missed an FM. This FM.
So, Garrett has tripped over and lost all his stuff, and being the thief he is, there is only one possible way to get revenge of course.
Garrett is going to go to ...
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This is halloween FM, and honestly, I love almost all elements of it. Unfortunately, the thing I don't like about it is pretty serious.
This FM is a very short keyhunt FM, of the "guess what the developer was thinking at the time" variety. There are two keys to find, and you must find one before the other. Meanwhile you explore an extremely h...
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Autumn in Lampfire Hills follows on from "The Shadow of Lord Rothchest ", though only in a very loose sense. Garrett has settled down, and is living a peaceful life in Lampfire hills, it is haloween, so he decides it is the perfect day to go out and rob some people. The one night there is a curfew, and people are killed on sight, and also given ...
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This mission is strange. When I first booted it up, I genuinely wondered if I had found some hidden gem, a diamond in the rough that had flown under everyones radar. There was no information online I could find, and the first area, the fort, was actually rather fun...
Then, as I descended into the depths, so did the missions quality.
The w...
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Someone called bok went and pushed Garrett into a pit. Garrett is now 100% totally dead, and will probably be eaten by spiders.
Naturally, Garrett is pretty pissed about all this, and decides not to be dead, and to instead go take revenge on Bok, and commit a little murder on the person who hired him.
This mission starts in some well built...
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This is best not viewed as a mission, so much as a short slice of Garretts life. It is however, a pretty good slice.
You start out at garretts home (as seen in Assassins, and lost city) and the map is literally assassins, with an extra bit added. However, into this rather bland city, the author drops a small of quite fun little interactions w...
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