Such a cool tutorial. I wish I knew about it during last summer when I made an attempt at learning DromEd, haha. But this makes me wish even more Komag had made more Thief 3 fan missions. Haven't played his other fms (yet?), but I think even this little project showcases some good talent.
The disappearing case file is an annoying bug sadly, I had the misfortune to run into it as well.
By the way, I'v enjoyed the mission somewhat more, but kinda agree that the unknockable guard here is a bit of an annoyance. This unit type can serve the pacing of a mission well, but here, it just makes everything way too slow.
I could not agree more: "To say it first: You will probably hate the start of the mission. Until you figured out what to do it´s frustrating and you might die a lot because you start completely defenseless. But I assure you, it´s worth the trouble."
Thanks for this review. I would have given up otherwise!
I'm glad I didn't, it definitely worth playing.
Thanks for the recommendation, Mike, I'll make sure to play Nigel's Hidden Treasure the next time.
By the way, AR has one advantage over ASNW: there are no strange abandoned looking dead ends with doors and switches you can't interact with. I suspect that Bryan was perhaps pushed a bit too far by his own ambition with ASNW, but I still respect the end result quite a lot. But there story is, I think, much-much better over here.