Ah yes, I've played Keyhunt not long ago, and enjoyed it significantly more.
I always notice ambition and tremendous effort when I see one (it's undoubtedly here, in OB as well), but I admit this mission has probably pushed me a bit too far. To be honest, it often felt like the author might have rather focused on winning an imaginary dick measuring contest of FM creators - but may be just a bad take on my part, since judging Keyhunt, Eshaktaar has been completely capable of going humble in s...
I think it's a bit overproduced - like Eshaktaar tried to play with player's expectations and to push himself and players outside Thief FM "comfort zone" but went too far with plot twists and puzzles appearing one after another seemingly endlessly. In the end I felt exhausted and breathed a sigh of relief.
On the other hand I think OB deserves some awe of its ambition. It's not for everyone. It's too sprawling. Perhaps Eshaktaar's small and focused Keyhunt (also puzzle-solver) is what y...
Two things I'd like to add here:
1. Personally, I disagree with this. The ending sections was challenging a lot, sure, but I've enjoyed the change compared to the city section (what can I say, I'm pretty biased towards interesting twists and surprises in missions).
2. Giving maximum scores to a mission with an ending you've found so frustrating you skipped it is a bit odd.
Thanks for the suggestion
Some missions have their readme attached to the mission page. Unfortunately it's not for all missions, and I am working on changing that.
Maybe we should add EAX as an option, and couple of other stats? (Automap, Loadout, custom sound, objects etc... ) and people will fill this out themselves using suggestions system?
I'd like to have it extracted automatically from missions in the future, but the task is quite complicated, and I don't see this being finishe...