I'm not criticizing you. I haven't played this mission in particular, but I found that architecture is not strongest aspect of bbb's missions - judging from ones I've played: Short Night's Work, Hammer Skull and Nigel's Hidden Treasure. Yeah, it's quite boxy, basic and on very simplistic side. Also visual design of interiors sometimes may vary from quite detailed to very basic. So I think you raise a fair point. "Meandering" is the most... suitable word I can use to describe them, since they ...
When I first tried this mission, I actually put it aside because I also thought it was sore on the eyes. But I picked it up again later and began to see its merits.
There are still aspects I would criticize (looking at my old review, there are even one or two things I left out), but the mission's gameplay is usually better than its looks, and there are a lot of different creative areas crammed into the mission to make it feel alive, while being unified enough to avoid feeling arbitrary. (A...
Looks like we've got completely different criteria for rating fan missions, because I think this is one of the best and most enjoyable city missions. It's not about blocky design or boring textures (I agree with this to some extent), but fantastic atmosphere, good storyline, and sheer vastness of the level.
We use a combination of stock textures and some custom ones that still mesh well together, so this may be why some textures may appear lower res.
The Black Parade isn't compatible with graphics mods. The campaign was not designed with any of them in mind. You can still use them if you want but you'd have to do it manually.