★ 4 / 10 Tears and Sorrow, 8. Februar 2025
★ 8 / 10 The Portrait, 8. Februar 2025
★ 8 / 10 Songs and Laughter, 8. Februar 2025
★ 6 / 10 Lone Rock Outpost, 8. Februar 2025
★ 9 / 10 Legacy of Knoss, 8. Februar 2025
★ 5 / 10 Nostalgia, 8. Februar 2025
★ 3 / 10 A Meeting With Basso, 7. Februar 2025
★ 8 / 10 The Cinder Notes, 7. Februar 2025
★ 7 / 10 The Ashen Age Part 1, 7. Februar 2025
★ 9 / 10 Catacombs of Knoss Remastered, 7. Februar 2025
★ 9 / 10 Catacombs of Knoss Part 2, 7. Februar 2025
★ 8 / 10 Catacombs of Knoss Part 1, 6. Februar 2025
★ 7 / 10 Recipe for Turmoil, 5. Februar 2025
★ 7 / 10 When Angels Refuse to Die, 5. Februar 2025
★ 8 / 10 The Drymian Codex, 4. Februar 2025
★ 9 / 10 Alcazar, 4. Februar 2025
★ 9 / 10 Rose Cottage, 2. Februar 2025
★ 6 / 10 Heist at Hilbert's Highrise Hotel, 1. Februar 2025
Haha, it never bothered me while playing the mission but now that you've mentioned it I can understand why some might find it jarring on a replay. Personally I like it because it reminds me of the Disco Elysium OST 'Instrument of Surrender' by Sea Power. But if it's an issue for you then you can just delete clarinet[1-6].ogg from the mission's snd\ambient directory or replace the tracks with something else ^^
At first I actually liked the mines/factory section but that enjoyment quickly wore off after spending about half an hour wandering; aimless, frustrated and confused. I have to agree with you, even with signs for improved navigations it'd still be a major bummer and the mission would be better if it was completely gone. Though a clear, linear path through it, or rather, a small portion of it would still be nice in my opinion.
The middle section does indeed sound pretty intriguing but I'll ...
I'm pretty close to calling it quits at the mines/factory section right now... Is the rest of the mission actually that good to justify the absolute maze that is the first third? At first I enjoyed exploring, but man, I'm having a hard time finding where to go next, and my already terrible sense of direction probably doesn't help.
I think the mission, or at least the mines/factory area, could be greatly improved by adding signs to the different rooms, because the map is pretty much useless...
Wir haben den Vorschlag zur Änderung angenommen categories von Assassins, eingereicht von chilling, 31. Januar 2025
Wir haben den Vorschlag zur Änderung angenommen categories von Life of the Party, eingereicht von chilling, 31. Januar 2025
Wir haben den Vorschlag zur Änderung angenommen categories von Eye of the Sea, eingereicht von chilling, 30. Januar 2025
Wir haben den Vorschlag zur Änderung angenommen categories von The Library of Babel, eingereicht von chilling, 29. Januar 2025