★ 4 / 10 Tears and Sorrow, 8 lutego 2025
★ 8 / 10 The Portrait, 8 lutego 2025
★ 8 / 10 Songs and Laughter, 8 lutego 2025
★ 6 / 10 Lone Rock Outpost, 8 lutego 2025
★ 9 / 10 Legacy of Knoss, 8 lutego 2025
★ 5 / 10 Nostalgia, 8 lutego 2025
★ 3 / 10 A Meeting With Basso, 7 lutego 2025
★ 8 / 10 The Cinder Notes, 7 lutego 2025
★ 7 / 10 The Ashen Age Part 1, 7 lutego 2025
★ 9 / 10 Catacombs of Knoss Remastered, 7 lutego 2025
★ 9 / 10 Catacombs of Knoss Part 2, 7 lutego 2025
★ 8 / 10 Catacombs of Knoss Part 1, 6 lutego 2025
★ 7 / 10 Recipe for Turmoil, 5 lutego 2025
★ 7 / 10 When Angels Refuse to Die, 5 lutego 2025
★ 8 / 10 The Drymian Codex, 4 lutego 2025
★ 9 / 10 Alcazar, 4 lutego 2025
★ 9 / 10 Rose Cottage, 2 lutego 2025
★ 6 / 10 Heist at Hilbert's Highrise Hotel, 1 lutego 2025
Haha, it never bothered me while playing the mission but now that you've mentioned it I can understand why some might find it jarring on a replay. Personally I like it because it reminds me of the Disco Elysium OST 'Instrument of Surrender' by Sea Power. But if it's an issue for you then you can just delete clarinet[1-6].ogg from the mission's snd\ambient directory or replace the tracks with something else ^^
At first I actually liked the mines/factory section but that enjoyment quickly wore off after spending about half an hour wandering; aimless, frustrated and confused. I have to agree with you, even with signs for improved navigations it'd still be a major bummer and the mission would be better if it was completely gone. Though a clear, linear path through it, or rather, a small portion of it would still be nice in my opinion.
The middle section does indeed sound pretty intriguing but I'll...
I'm pretty close to calling it quits at the mines/factory section right now... Is the rest of the mission actually that good to justify the absolute maze that is the first third? At first I enjoyed exploring, but man, I'm having a hard time finding where to go next, and my already terrible sense of direction probably doesn't help.
I think the mission, or at least the mines/factory area, could be greatly improved by adding signs to the different rooms, because the map is pretty much useles...
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