Eaton is Bwyan's first mission, and it is a full feature, long mission with plenty of interesting gameplay and story elements. The player has to traverse the town of Eaton to arrive at the mansion where our objective is to steal a musician's prized instrument and as much loot as we can carry. Needless to say that is easier said than done and th...
This prequel mission to the Chronicles of Skulduggery trilogy definitely measures up to the previous ones. A living, breathing city district full of the typical squalor, drunkenness and crime that we've reveled in before. This time we get to see what life is like on the east side of Brooksdale, as we start in our same apartment as in CoS 2: A P...
Geep's second mission, the prequel to Away 1: Air Pocket is certainly a much larger and more involved mission. Though the map seems to be mainly built by _Atti_ many years ago (it has a delightful retro brushwork style), there are several more modern additions to the map as well. The story is wacky but keeps the player interested, if you can su...
Blackgrove Manor is ddaazzaa's first mission, and it's a fairly ambitious one, at least in scale. The player is hitting an abandoned manor that is quite large, and fairly typical horror game things ensue. This is not to say it is bland or predictable by any means, and people who enjoy locations with creepy atmosphere and occasional jump scares ...
Scroll of Remembrance is MirceaKitsune's first FM, and while it was released close to Halloween, it's probably not meant strictly as a Halloween mission. There are some creepy sections, but overall it seems more like a standard fare mansion heist. The ending section of the mission is anything but standard fare, but I don't want to spoil anythin...
Dragon's Claw is an old Halloween mission that has flown under my radar for several years. It recently got a facelift by the author, well timed for this year's Halloween. Having not played the original I cannot comment on what was improved, but the mission certainly shows its age in the relative simplicity of its geometry, and lack of visual em...
Bienie's third installment of the CoS series has finally come, where the threads of the story all tie together. It has come down to a vendetta with one man, the Bishop in a town in the deep empire. We are immediately greeted with a more Italian architecture, especially in the poorer parts of town, and a lot of Italian-sounding names. The locati...
The third entry into JackFarmer's Hidden Hands is another wacky adventure in the steampunk world he's created. This time the player has to find the long lost builder citadel underground, but getting there will be quite an odyssey. Gameplay is mostly focused on light puzzle solving with a lot of steampunk technology, interspersed with humorous c...
Joebarnin's third dark mod mission "Now and Then" is certainly a crowd-pleaser. True to his style the main objectives are tough to crack and will keep the player on their toes. Thankfully they are a lot less frustrating than in earlier missions and I found myself enjoying every moment of my playthrough. This was helped by the difficulty of patr...
The Factory Heist is thebigh's first mission, and he's wisely kept it pretty small. Despite it's small play area there is plenty of challenge here, especially if you decide to play on Ghost difficulty. The guard's patterns are tight and unforgiving, combined with lanterns lighting up far and wide you'll find yourself observing their patterns fo...
OGDA's first mission, One Man's Treasure is an aptly named, small manor mission in which we have to break into an antiques shop run by a somewhat eccentric man and steal some emeralds that recently came in. It's a well guarded and well lit house, with some sneaky tricks up its sleeve, but all in all it is a fairly generic fare. The mission was ...
A Good Neighbor is Amadeus' first mission release, and a strong one at that! The urban setting of the mission is built in a sort of retro brushwork style which trades visual fidelity with heaps of charm, which is certainly a fair trade. The town area is small but it feels bigger than it is, with several opportunities for exploration. The indoor...
Air Pocket is Geep's first mission. A short experience with a shipwreck, where the player must gather their bearings... and then it ends. A little bit disappointingly short, but it's acceptable for a first effort. The map itself is well realized and detailed enough, though the exterior areas could be more fleshed out. Where the mission struggle...
This partly holiday-themed speed build mission by Kingsal and Goldwell was a nice surprise for us TDM hounds, as it came seemingly out of nowhere. The polish is very impressive for a speed build, and the mission itself is compelling. In particular, the world-building in the readables and visual storytelling were strong. Where the speed build do...
In Danger of Judgment is krrg's first mission, and while it is small (not always a bad thing) it is certainly detailed. In this mission we have to infiltrate the house of Judge Mallfourt, and steal -something- we don't know what at the start (something that we don't often see). It's slightly unfortunate that we don't get much of a view of the ...
Langhorne Lodge is Bienie's second seasonal mission, this time a Halloween horror story. The map itself is quite pretty, and the lighting and sound really provide a creepy atmosphere, and really puts you in to that Halloween mood. The scares are a good mix between jump scares and slow, seething creepy atmospheric things. The gameplay however i...
Joebarnin's second mission has arrived, and this time we get to delve in to the inner workings of the Builders. The map does remind one of his first release "Mission of Mercy", but mostly in the wrong ways. The architecture of the map is simple and straightforward, which makes it easy to read but not so easy on the eyes. Additionally there are ...
Dragofer returns with more maritime sneaking in Perilous Refuge, which follows the exploits of a downtrodden thief in a dinky port town. One night an unusually wealthy looking ship moors on the docks, and the temptation to board and rob them blind is too much.
The player would be remiss to not explore the buildings lining the docks as well, as...