First, let me thank whoever and all who made rating the original-Ms possible.
Now, my small niggle regarding the TDP/TG mission versions: afair there are/were differences between the original TDP and the TG versions of the Sword in that the former didn't have the "little big world" addon (it only came somewhere along the progressive iterations of TFix (which notably also changed many other things, smaller and bigger, beyond a pure technical update).
Also I am at a loss as to any more di...
Otherwise a solid mission that belies its age (though key-heavy) but the vault key solution is really terrible and utterly non-divinable on one's own, especially as the script seems to be broken in some way without clarity as to what actually triggers it - I just fuddled with all inventory in front of the ghost for minutes on end until I got a response.
Until then there is some understandable unevenness excusable by age, learning curve etc. but BoS already has a different air and especially Nightcrawler feels like made by somebody completely else, an idiot child perhaps because it strays so much from what came up to that point - it does not fit together at any level, elementary faults, seems non-commital to the point that it feels at times actively hostile or oblivious to the player, keys are apparently named and fit randomly and disappear a...