Yes, it is very original mission. Sadly it is not discussed much among players though it certainly strays from usual Thief-gameplay formula (which perhaps IS the cause of it). Surprisingly very dynamic and feels like some kind of single-player Thief-match - since being guard, you must protect valuables from thieves by... "stealing" them first (and under time constraints)! Perhaps the best (and def the most original) mission by Zontik.
The Cabot was made by another author, Flux. He (or she) also made Valley, pagan-themed semi-sequel to Cabot.
As for this mission - I felt it a bit empty from loot in the city part, and keyhunt in the mansion was a bit too complicated. On the other side - some optional quests, and the mission is quite good-looking.
I agree. I like Xorak's next "Zealot's Hollow" and "Little Fly" is very beautiful and plot was interesting (though I don't like the idea of revisiting OM location - the mission was made for one of Reloaded Contests, but was a bit late). But those puzzles... I guess I should have played it on lower difficulties - with puzzles being less complex. I stuck at almost each step, each puzzles.
It seems like CL evokes different feelings: I like MiM because of its challenge and because of "undead event" - which itself significantly changes gameplay conditions. The last mission while not being as good (in fact, it is quite empty and feels disjointed from the main storyline), but still has lots of stuff with the Gaston's hideout and with THAT compartment.
Yes, I agree that keyhunt stuff in this mission could be a problem. I'm really sorry, it seems I made wrong offer.
You said also that you like small missions and with less amount of keyhunt stuff. There are some of them you might be interested in - 72-hours contest missions Vanishing Point (for T2) and also - maybe - bigger Dirty Money (for TG). The latter though could be a bit of tangled and labyrinthine in some sections. Zontik's mission, Upside Down is also small - and unlike his other...
I played them long time ago, and agree about The Walk. Bad Feeling was also ok, but I recall that something in it (loot goal, I think) was frustrating. Also - have you played Cabot and Avoiding Mistrust? They aren't small, but more like small-to-medium-sized mansion missions in vein of Lord Bafford Manor.
Yes agree, it is typical mansion mission, but keeps right (more or less) balance. It is difficult but not to frustrating level puzzle-wise. Also story was not over-explaining (in fact, it felt even minimalistic) and mysterious enough to keep me interested. It reminds me both OM Lord Bafford's Manor and something like FM Unsung Villain (but it's bigger than that). Though I don't know what was in the original version.
hinotumei, I see some replies are deleted, but I still think your this last reply in this thread is itself too personal and too tactless and toxic. It itself feels like trolling (even if you don't think that way or did not put this meaning into your reply). While you may have problems with this mission (which itself isn't perfect, but playable - I haven't any crash (and my pc is quite the potato) and it seems other people also haven't - so it might be some problem on your side with your par...