Topics regarding selected fan missions (any language is allowed, however English is recommended)
I think it's an inferior version in comparison to the original for T1. Enemy placement is more relaxed, so the challenge is gone. Burricks die from the flies in their own den. Lights are more flat.
Better play T1 version.
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First of all, if city missions are your thing, then, in my opinion, this is a must play. This has all the archtectural design and verticality of a great city mission, reminded me of skacky's missions quite a bit. The mission is pretty ambitious in terms of size, and is very complex, but, like it should be with a good mission, you don't really ge...
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I was dense enough not to see it coming, because I would've tried to do this mission differently to save me some problems in it's second half. Really, really cool idea.
Mechanically it's a bit weird, because bots block routes for you, but not for everyone else. I don't know if it's a feature or an oversight.
Anyway, fun concept, fine execu...
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i like this fan campaign. the stories are good, and i like the in-game cutscenes where i can watch Garrett interact with other characters. the ending map was playable but its great. "Death's Cold Embrac" highly recommanded for anyone who looking campaign looks like "T2X: Shadows of the Metal Age". i think the thief in the bar is "Conall" because...
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22 facts taken from: https://rzontik.wixsite.com/dark/fm-ready
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1. The main source of inspiration for the entire campaign was the game "Return to Castle Wolfenstein". From there, I took a lot of textures, themes for the music, an idea for shimmering textures for burning coals, and the atmosphere for the Marauder mission.
2. Initially...
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Plus you can collect many gems and toys from the Christmas tree.
I actually tried it some years ago during the Christmas days and I'm just writing a review just now. I wouldn't suggest spending it in this FM, but it's a fine little thing/present.
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Half an hour mission. I like that it's structured in such a way, that you have multiple ways to achieve the main goal. And one of them is quite cinematic. It's the mission's stronger aspect. Other than that, there isn't much interesting in terms of level design or loot.
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Joking aside, it's a bit crude and wasn't play-tested enough, so I went completely off the intended path by climbing some roofs in the beginning. Overall, it's a decent rob-a-mansion '99 experience. Blocky, janky, but with good structure and beginner's charm. Locations make sense and feel like an actual place. I liked it for what it was.
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I spent over 10 hours in both missions combined, (6+ in the second alone!) All secrets found including the chess pieces (yes, I needed some help!).
While I found the first mission was good, (a fairly nice village in the woods, with a central, busy inn). I think it was leading us to a false sense of security, preparing us for the second which ...
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First of all, I'm stunned about this mission being a speedbuild. It really doesn't feel like it. Yes, compared to other missions from nicked, it's rather medium sized, but, the quality of mapping, gameplay, story and readables is really top notch, and, I really didn't come along any issues like getting stuck, or some major visual issues either.
...
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I love that it takes place in my country and features one of the greatest heroines of all time, but unfortunately I can't rate this any higher than 7 stars. The puzzle with the giant cube was unbearable because of how slowly you move the darn thing, and many of the platforming sections felt almost untested; or perhaps actually untested? It's har...
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Definitely an improvement over his first mission, Shadow Politics. The Keeper sanctuary in particular was incredibly well done. This is only my second Skacky mission but I already get the sense that he loves sewers, verticality, and the feeling of openness underlined by a tight design. His missions do feel a little easy as another reviewer said,...
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Started off really well, but the embassy itself was a bit underwhelming in my opinion, at least compared to the parts that preceded it. Loved finding all the little secrets outside the embassy though, especially in the sewers and miscellaneous apartments throughout the city district. You can tell the author put a lot of effort into those, I just...
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I couldn't even get half way through due to the narrow margin of error in evading the guard's line of sight (and hearing range) as well as a lack of a clear path of progression. The level and graphics do look nice though; it's a shame that any positives this mission has are let down by its frustrating and aimless gameplay.
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this map is small, only have four ghost enemies but all can be kill. i'm enjoy playing this.
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if you like "Godbreaker" campaign then you must play this. i'm very enjoy playing this because the complex design huge map... note that this mission is very uncomfortable for people who are afraid of heights.
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i like this fan campaign even though it's only 3 missions with complex design huge maps. i enjoy playing this, hopefully the third campaign of Conall's adventures will be released soon.
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In the Mage Towers, Garrett has to infiltrate a keep run by a mysterious, reclusive school of mages to steal their Talisman. It's one of the bigger missions of the game and can be tricky to navigate until you figure out how it works. It is mostly logically set out, with four towers dedicated to the study of one of the elements surrounding a keep...
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