The rating reflects on the fact that I don't like the mission at all, but very much respect the effort and the technical achievement of the author. I made sure to address that in the title of my review, but I'm not quite sure why should I give a higher rating to something I don't like. I think it's a common misconception that members should vote based on what is "objectively fair" - instead of how and what they personally feel and think about something. The objectively fair score is the summa...
I have no axe to grind here but I think you're being slightly unfair to it (definitely in rating) by overfocusing on an aspect or two of the mission and disregarding the whole rating picture. This was arguably the second best mission of its era and I think what most players liked about it was precisely that being caught offguard after a seemingly another dull dour (not so, there are fineries) run-of-the-mill mansion heist by the depths and lengths it went into, all well made and executed wit...
Ah yes, I've played Keyhunt not long ago, and enjoyed it significantly more.
I always notice ambition and tremendous effort when I see one (it's undoubtedly here, in OB as well), but I admit this mission has probably pushed me a bit too far. To be honest, it often felt like the author might have rather focused on winning an imaginary dick measuring contest of FM creators - but may be just a bad take on my part, since judging Keyhunt, Eshaktaar has been completely capable of going humble in s...
I think it's a bit overproduced - like Eshaktaar tried to play with player's expectations and to push himself and players outside Thief FM "comfort zone" but went too far with plot twists and puzzles appearing one after another seemingly endlessly. In the end I felt exhausted and breathed a sigh of relief.
On the other hand I think OB deserves some awe of its ambition. It's not for everyone. It's too sprawling. Perhaps Eshaktaar's small and focused Keyhunt (also puzzle-solver) is what y...