★ 6 / 10 Events in Highrock, 26. Dezember 2024
★ 5 / 10 Rage of a Man, 26. Dezember 2024
★ 8 / 10 Twilights Over Driftstone, 25. Dezember 2024
★ 10 / 10 A Very Thiefy Christmas Special, 23. Dezember 2024
★ 5 / 10 Dracula Reloaded, 22. Dezember 2024
★ 4 / 10 IV. - The Darkthrone, 22. Dezember 2024
★ 5 / 10 III. - Traitors Of Poenari (The Beginning), 22. Dezember 2024
★ 6 / 10 II. - The Return (...Of The Darkness And Evil), 22. Dezember 2024
★ 7 / 10 I. - The Love Thief, 22. Dezember 2024
★ 7 / 10 Prologue, 22. Dezember 2024
★ 5 / 10 Falling Down, 20. Dezember 2024
★ 10 / 10 Winds of Misfortune, 17. Dezember 2024
★ 8 / 10 Cold Hands, Cold Heart, 17. Dezember 2024
★ 7 / 10 One Man's Trash, 8. Dezember 2024
★ 9 / 10 Alcazar, 8. Dezember 2024
★ 5 / 10 Torben - The Traitor, 8. Dezember 2024
★ 8 / 10 The Hammer Skull, 5. Dezember 2024
★ 7 / 10 Into the Dark Forest Remastered, 29. November 2024
If you and Dale did really work on the Slums together (which in my opinion was the best part of the mission), I'd say you should collaborate more often. It seems you two make a good DromEd team together.
"Realism isn't my top priority when Dromeding but I've thought about that more lately and trying to take that into consideration."
If you were addressing the part where I called the layouts weird, I gotta tell that it wasn't about realism. Unless you mean realism = making sense. I've neve...
"In majority of other immersive sims and in FMs shafts and many narrow spaces become a cheat"
I find this statement very... confusing.
If the core concept behind your argument is that anything the player can do, but enemies can't is fundamentally cheating, then... what about rope arrows, breath potions, life potions, lockpicking, etc. ?? Also, I think it's much more interesting when a game constantly shifts between tension and relief - environments that are dangerous and safe. The constant ...
"Especially in the last 5 years or so, there has been a trend to bigger and bigger missions, and not an emphasis on making the missions fun to explore and play"
@chakkman: I >slightly< disagree with that statement - even though I'm very glad I finally stumble upon others discussing this problem as well. I think the last 5 years were an interesting mix, because while many gigantic and overcomplicated maps got released (personally, I thought that it was a problem that slightly overshadowed eve...
Yep, I missed a smart loop leading back to the beginning of the map too, though I gotta tell that I loved the dark fantasy, linear middle sections (with the tunnels, the Keepers camp, skeletons of fallen giants, etc.) so much that walking back wasn't actually that disappointing for me (except re-visiting the Hammerite factory, huh).
Interestingly, this reminded me of how Bryan's missions did have these smart loops, but I hadn't played his latest one yet (Hammer Skull), so gave it a try - ...
Such a cool tutorial. I wish I knew about it during last summer when I made an attempt at learning DromEd, haha. But this makes me wish even more Komag had made more Thief 3 fan missions. Haven't played his other fms (yet?), but I think even this little project showcases some good talent.
The disappearing case file is an annoying bug sadly, I had the misfortune to run into it as well.
By the way, I'v enjoyed the mission somewhat more, but kinda agree that the unknockable guard here is a bit of an annoyance. This unit type can serve the pacing of a mission well, but here, it just makes everything way too slow.
Wir haben den Vorschlag zur Änderung angenommen categories von A Very Thiefy Christmas Special, eingereicht von Matt, 23. Dezember 2024
Wir haben den Vorschlag zur Änderung angenommen categories von Into the Dark Forest Remastered, eingereicht von Matt, 29. November 2024
Wir haben den Vorschlag zur Änderung angenommen categories von Defender of the Crown, eingereicht von Matt, 30. August 2024
Wir haben den Vorschlag zur Änderung angenommen notes von Illusionist's Tower, eingereicht von Matt, 30. Juli 2024
Wir haben den Vorschlag zur Änderung angenommen description von Illusionist's Tower, eingereicht von Matt, 30. Juli 2024
Wir haben den Vorschlag zur Änderung angenommen categories von Illusionist's Tower, eingereicht von Matt, 30. Juli 2024
Wir haben den Vorschlag zur Änderung angenommen categories von The Stone of Alarus, eingereicht von Matt, 1. Februar 2024
Wir haben den Vorschlag zur Änderung angenommen categories von Precarious Business, eingereicht von Matt, 28. Dezember 2023
Wir haben den Vorschlag zur Änderung angenommen categories von Falling, In Love, eingereicht von Matt, 9. Dezember 2023
Wir haben den Vorschlag zur Änderung angenommen categories von A Journey Into the Underdark, eingereicht von Matt, 6. Juni 2022
Wir haben den Vorschlag zur Änderung angenommen categories von Precious, eingereicht von Matt, 3. Juni 2022
Wir haben den Vorschlag zur Änderung angenommen categories von Elemental Excursion, eingereicht von Matt, 3. Juni 2022
Wir haben den Vorschlag zur Änderung angenommen notes von Cabot, eingereicht von Matt, 11. Januar 2022
Wir haben den Vorschlag zur Änderung angenommen description von Cabot, eingereicht von Matt, 11. Januar 2022
Wir haben den Vorschlag zur Änderung angenommen categories von Cabot, eingereicht von Matt, 11. Januar 2022