★ 4 / 10 Unforgiven: Mission One, 15. Oktober 2024
★ 7 / 10 The Brand, 6. Oktober 2024
★ 9 / 10 Death's Dominion, 6. Oktober 2024
★ 8 / 10 Where Old Faces Fade, 4. Oktober 2024
★ 8 / 10 Thief Noir, 27. September 2024
★ 5 / 10 Crystal Clear Conscience, 4. September 2024
★ 7 / 10 Starting From Scratch, 3. September 2024
★ 7 / 10 Valley, 30. August 2024
★ 7 / 10 Defender of the Crown, 30. August 2024
★ 6 / 10 Forgotten Stash, 30. August 2024
★ 7 / 10 Off The Record, 28. August 2024
★ 6 / 10 Shadow of Doubt, 27. August 2024
★ 7 / 10 Nigel's Hidden Treasure, 27. August 2024
★ 5 / 10 Tuttocomb's Tomb, 27. August 2024
★ 3 / 10 Nightcrawler, 27. August 2024
★ 6 / 10 The Broadsword of Sheol, 27. August 2024
★ 5 / 10 All Astir, 27. August 2024
★ 8 / 10 Tears of Blood, 27. August 2024
Such a cool tutorial. I wish I knew about it during last summer when I made an attempt at learning DromEd, haha. But this makes me wish even more Komag had made more Thief 3 fan missions. Haven't played his other fms (yet?), but I think even this little project showcases some good talent.
The disappearing case file is an annoying bug sadly, I had the misfortune to run into it as well.
By the way, I'v enjoyed the mission somewhat more, but kinda agree that the unknockable guard here is a bit of an annoyance. This unit type can serve the pacing of a mission well, but here, it just makes everything way too slow.
Thanks for the recommendation, Mike, I'll make sure to play Nigel's Hidden Treasure the next time.
By the way, AR has one advantage over ASNW: there are no strange abandoned looking dead ends with doors and switches you can't interact with. I suspect that Bryan was perhaps pushed a bit too far by his own ambition with ASNW, but I still respect the end result quite a lot. But there story is, I think, much-much better over here.
The rating reflects on the fact that I don't like the mission at all, but very much respect the effort and the technical achievement of the author. I made sure to address that in the title of my review, but I'm not quite sure why should I give a higher rating to something I don't like. I think it's a common misconception that members should vote based on what is "objectively fair" - instead of how and what they personally feel and think about something. The objectively fair score is the summa...
Ah yes, I've played Keyhunt not long ago, and enjoyed it significantly more.
I always notice ambition and tremendous effort when I see one (it's undoubtedly here, in OB as well), but I admit this mission has probably pushed me a bit too far. To be honest, it often felt like the author might have rather focused on winning an imaginary dick measuring contest of FM creators - but may be just a bad take on my part, since judging Keyhunt, Eshaktaar has been completely capable of going humble in s...
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