I think of Short Night's Work as some kind of enhanced "remix" of Augustine's Revenge -also "low-key" city mission but bigger, better, badder. I like this one more, but surely it is not without its drawbacks. Perhaps you may like Nigel's Hidden Treasure more - it was made after AR, and is quite varying as well as Three Crowns. Perhaps to the point when it felt a bit too much varying and exhaustive in my opinion.
I think it's a bit overproduced - like Eshaktaar tried to play with player's expectations and to push himself and players outside Thief FM "comfort zone" but went too far with plot twists and puzzles appearing one after another seemingly endlessly. In the end I felt exhausted and breathed a sigh of relief.
On the other hand I think OB deserves some awe of its ambition. It's not for everyone. It's too sprawling. Perhaps Eshaktaar's small and focused Keyhunt (also puzzle-solver) is what y...
Yeah, final showdown is more like episode from straight up shooter (like RTCW). It's complicated though: it faces you with challenge but different than usual challenge in stealth game. Esp. given poor character movement in TDS. On the other hand it was surprisingly interesting for me. Though I would rather have fully explorable Wolfenstein castle which would have been different and contrasting experience than village.
Well, the humour thing is really subjective thing. I like what you don't and you like what I don't. In my opinion this mission is more or less challenging as stealth mission - partly since water is deadly here and Hanover Aldercash built lots of really nasty traps around this. That's in my opinion the biggest achivement here. Perhaps will replay it later with ghost/no blackjack in mind. As for parody/TDS mocking - well, I'm also not in his camp entirely, but sometimes itmanaged to put a sm...