Topics regarding selected fan missions (any language is allowed, however English is recommended)
Troubling Transitions may be not the best of TMA AC 2020, but it definitely stands on its own among other entries. It is medium-sized snowy city mission which can be easily compared to Downtowne Funk or Shadow Politics.
Gameplay-wise it is typical representative of "city" subgenre: not big, but sprawling and - even despite its size - confusi...
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Garrett, older and finally out of debt, has decided to settle down in a newly-purchased cottage. Then he finds a mysterious locked switch on one of his home's outer walls. Between that and rumors about the mysterious alchemist who used to live there, he has no choice but to get back into his old habits....
"Autumn in Lampfire Hills" is a very...
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An odd bedfellow brings you an odd job: a Hammerite aqcuaintance tasks Garrett with clearing his name of a recent murder. The victim, another Hammerite, was a widely disliked man, but an unfortunate circumstance put immediate suspicion on Garrett's new client. Even worse, giving a verifiable alibi would send him to the gallows anyway, for on the...
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"Bad Debts" is the first mission of Melan, one of the current reigning masters of Thief citycraft.
As with any open, vertical city mission there are many paths to take: streets, ledges, windows, sewers. While you'll likely spend a lot of time running and sneaking through the streets between your objectives, you'll find access to many if not m...
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Watery Grave is a short mission that can be completed in under an hour, but is packed with detail and a worthy amount of extra content.
Your main goal is to rob the Mechanists of a certain rumored artifact, with additional goals on higher difficulties. Without much of a story other than some background on what you're stealing, the main appeal...
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"The Saint of Redmound" is an old and pretty solid Hammerite heist mission for The Dark Project.
Garrett is tasked with stealing a holy relic from a Hammerite monastery: the skull of a saint. To do so you'll have to sneak through a warehouse into the monastery's basement, and go on a brief excursion into a crypt.
While there are several st...
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"The Widow's Ire" is everything that was great about The Dark Project.
Ironically, it is those things that are so often criticized about the game. While The Metal Age polished out Thief's weird bits (resulting in an excellent game in its own right, don't get me wrong), for many of us it is precisely those "weird bits" that stick in the mind a...
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Jak to ocenić?
Fabularnie fantastyczne. Wielkie brawa i gratukucylacje za perfekcyjną adaptację klasycznego kryminału Agathy Christie. Byłem zdumiony, że można było to wykorzystać i tak sprawnie opisać. Mieliśmy tutaj mnóstwo fantastycznych podstektów i detali, które pozwalały nam głębiej wniknąć w atmosferę. Wierszyki obok drzwi, figurki, his...
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Hm...I´m not sure how much of this is actually leaked content and what was made up by the author.
While it sounds interesting at first to have a look at something that unfortunately never made it into an official game the level itself is really made poor. It looks and feels like in early alpha stage...there are a lot of rather empty or half-fil...
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At first, "Show off" is not a bad mission. It´s not groundbreaking either, but still should provide about 1h of gameplay.
While the architecture wouldn´t win a price and most city parts are unnecessary, because they are empty and not really much detailled, the museum itself is ok. Just a classic looting mission with no frills.
Still, the end i...
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My Favorite Year was the 20th anniversary contest FM I'd been leaving till last and thankfully, I wasn't disappointed. I was, however, surprised. The premise of the mission suggested to me this would be something in the vein of Bafford's Manor or Assassins, but the ultimate result is far more evocative of, specifically, Shipping...and Receiving ...
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What can I say? Show Off doesn't exactly break new ground, but it's a solid take on a proven formula. A museum is always a fun environment to burgle, and while it's perhaps a little heavy on the empty open space, Show Off still manages to contend a believable museum, of similar size to several of the smaller of such establishments I've visited i...
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Let´s face it, if you play this mission just for the mansion, it might not be the right one. The mansion part is ok, but only the surface of the mission. The hidden section is cool and resembles Bonehoard, but it´s intertwined with the TMA parts with a venture of the Mechanists set into it. There are some riddles that are not too hard, the missi...
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Where The Unknown Lurks is a strange animal. It's a tiny, two objective in-and-out nick stuff mission with a much larger optional Bonehoard style space hidden under a secret beneath it. It's entirely possible to never see two thirds of the mission because you can simply avoid finding out about or completing the secret puzzle. The mansion space i...
forum Replies: 5 thumbs_up_down Votes: -5
If I should choose one-word expressions to describe this mission, then "Unexpected", "Unlike", "Odd" would be the first among them. The mission lives up to its name. I cannot even simply define it as "city" or "mansion" or "sewer" mission - because "Into the Odd" mixes them and constantly changes the conditions and places where player finds its...
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"Compulsory Egress" is a brilliant and creepy mission, stunning for a first release from its author.
I was initially skeptical: it opens in a big, open area, seemingly barren of almost anything. On second thought, this desolation sets the scene perfectly.
Garrett has arrived in a town that is nearly deserted, its inhabitants having been fo...
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I really do. In fact, I would go so far as to say I *do* like it, and have had my optimal enjoyment of it snatched from me by one glaring design flaw.
There is so much to recommend this FM: it's a huge space to explore, its premise is interesting, its protagonist (a shameless Sean Connery pastiche proving he can still play the young thieves' g...
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Another addition to the "Thieves Highway" genre, probably my favorite type of FM, and this one quickly shot to the top of my list of favorites. The sense of vertigo is really tremendous, with the buildings often jammed close together over a long drop, and in fact aside from an optional trip into a graveyard you don't even touch the ground on thi...
forum Replies: 1 thumbs_up_down Votes: 5