Difficult it's not, even the finale, all ghostable save maybe for one problematic spot (but still doable-buggy?) (and one scripted scene where you take damage no matter what) . In other regards I conditionally agree, some bugs but the atmosphere is pleasantly and surprisingly intense even if it tries hard to. Could have inspired some DrK's hellish sections.
If it is the last set of crushers: They open a path for you, giving you just enough time to run through before they crush you. You have to run left and right this time as well. First run forward, then look for a crusher on the left, then forward again, then right...
If it is the last set of crushers: They open a path for you, giving you just enough time to run through before they crush you. You have to run left and right this time as well. First run forward, then look for a crusher on the left, then forward again, then right...
Adding individual pages for Savar's missions is consistent with how significant updates for missions by other authors are handled on Thief Guild, so I would welcome the decision.
I went through my changelogs on TTLG and marked the missions which I think are a significant update:
The Keeper
v1.2 2008
v2.0 2009 > https://www.ttlg.com/forums/showthread.php?t=151794&p=2488292&viewfull=1#post2488292 > not a significant update in my book; contains mostly fixes, but also introduces new prob...
Hi NightRanger :) Thank you! Hope you will find some oldies but goldies here :)