★ 10 / 10 A Night In Rocksbourg 3 - Ink & Dust, 1. November 2024
★ 9 / 10 Towers of Twilight, 5. Oktober 2024
★ 9 / 10 Mysteries of Tolham, 15. September 2024
★ 6 / 10 One Man's Trash, 3. August 2024
★ 9 / 10 A Shadow on the Water, 3. August 2024
★ 8 / 10 Thief's Rising 3 - Wolfenstein, 2. Juni 2024
★ 10 / 10 Malazar's Inscrutable Tower, 12. Mai 2024
★ 9 / 10 Compulsory Egress, 10. April 2024
★ 9 / 10 The Seven Sisters, 12. März 2024
★ 8 / 10 Night Three, 12. März 2024
★ 8 / 10 Night Two, 9. März 2024
★ 10 / 10 Night One, 7. März 2024
★ 5 / 10 Part II: The Next Sunset, 29. Februar 2024
★ 8 / 10 Part I: A Busy Night, 29. Februar 2024
★ 8 / 10 Being Thief 2: Exile, 29. Februar 2024
★ 9 / 10 The Violent End of Duncan Malveine, 5. Januar 2024
★ 3 / 10 The Hobbit, 24. November 2023
★ 2 / 10 Plot, 19. November 2023
I saw the newly uploaded screenshots of The Wall on Thief Guild and my first thought was - due to the overblown colors and the messy architecture: "The looks like an IronEagle aka HawkflyAway mission." I played all of the author's T3 missions. He has a distinctive style he stuck to, ignoring feedback from the community, and even launching nasty attacks against people who gave constructive feedback. His missions are all terrible, including for the reasons you outlined in your review.
I will...
I seem to have enjoyed the key hunt more than you. I liked that there were always clear hints where to go next. I never got stuck.
Despite this, I would still rate the gameplay slightly lower than the 9/10 you assigned yourself. Searching the village got tedious after 5 hours. The janky battle arena at the end also detracted somewhat from the overall experience.
If it is the last set of crushers: They open a path for you, giving you just enough time to run through before they crush you. You have to run left and right this time as well. First run forward, then look for a crusher on the left, then forward again, then right...
If it is the last set of crushers: They open a path for you, giving you just enough time to run through before they crush you. You have to run left and right this time as well. First run forward, then look for a crusher on the left, then forward again, then right...
Adding individual pages for Savar's missions is consistent with how significant updates for missions by other authors are handled on Thief Guild, so I would welcome the decision.
I went through my changelogs on TTLG and marked the missions which I think are a significant update:
The Keeper
v1.2 2008
v2.0 2009 > https://www.ttlg.com/forums/showthread.php?t=151794&p=2488292&viewfull=1#post2488292 > not a significant update in my book; contains mostly fixes, but also introduces new prob...
Yes, almost all of Savar's updates go beyond simple fixes and they were in some cases published years apart. In my private worksheet, I usually give different scores to each version of a mission, due to map or gameplay differences. All arguments for separate entries on Thief Guild.
The main point, therefore, is consistency: There should be either at least two entries for each mission, one for each version, or each mission should have only one entry, regardless of version differences.
Here are my TTLG posts on changes I noticed in different versions of The Hotel.
v2.0 > v3.0: https://www.ttlg.com/forums/showthread.php?t=133256&page=3&p=2488043&viewfull=1#post2488043
v1.3 > v.2.0: https://www.ttlg.com/forums/showthread.php?t=125345&page=9&p=2488145&viewfull=1#post2488145
Why v2.0 is my favorite version of the three: https://www.ttlg.com/forums/showthread.php?t=125345&page=9&p=2488152&viewfull=1#post2488152
I prepared notes while I played through all the different versions of Savar's T3 missions that were still available. I can upload version changelogs if that approach is what we decide on.
The only thing that would have to be done first is to merge the two entries of Savar's T3 mission The Hotel into one.
Mods, please change my name to Slabodyr Moloszevic, hammerite high priest.
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